A kolotoč sa opäť roztočil.
Asi bolo zrejmé, že Blizzard po doterajšej katastrofe s Warcraft III: Reforged dlho ticho nebude. Tlak zo strany hráčov bol totiž príliš silný, aby sa spoločnosť dokázala tváriť, že sa nič nedeje. Odhliadnuc od faktu, že hra je oficiálne najnižšie hodnotenou hrou na Metacritic, čo je viac smiešne ako dôležité, tak hra trpí reálne obrovskými problémami.
A Blizzard ich priznal. V prvom rade sa poďakoval hráčom za priazeň a za spätnú väzbu. Taktiež sa ospravedlnil za to, že u niektorých hra nedosiahla očakávaných kvalít a rovno prezradili, čo majú v pláne robiť.V prvom rade objasnili, že problémy zo servermi by už mali byť vyriešené a už na budúci týždeň by mal prísť patch, ktorý opraví pokazené farby a tiene v Klasickom móde, nakoľko sa Blizzardu podarilo opraviť tento bug. Patch by mal taktiež opraviť animácie a audio chyby a priniesť taktiež zlepšenia UI. Online rebríčky a klany v hre nie sú, pretože Blizzard plánuje prechod na MMR systém, rovnako ako pri StarCraft: Remastered a ten príde s veľkým patchom, ktorý by mal prísť v najbližších týždňoch.
Štúdio sa taktiež vyjadrilo k „downgradu“ vo in-game cutscénach, ktoré boli počas BlizzConu prezentované úplne inak (a kvalitnejšie) ako boli dodané vo finálnej hre. Blizzard prezradil, že sa pri remasteri nakoniec rozhodli neodkláňať sa príliš od originálnych in-game cutscén: „…Chceli sme hráčom Warcraft III: Reforged ponúknuť klasických príbeh Warcraft III a to so zachovaným duchom hry, aby mohli hráči prežiť rovnaké momenty tak, ako sa stali.“
{embed_video //www.youtube.com/watch?v=kwG5ct900B0&feature=emb_title}
To je zatiaľ všetko, čo sme sa dozvedeli. Blizzard teda sľubuje nápravu, no otázne je, či už náhodou nie je neskoro. Blizzard taktiež potvrdil, že žiadosti o vrátenie peňazí za hru sú momentálne už plne automatické a každý, kto spĺňa podmienky by sa k svojim peniazom mal dostať.
Celé vyjadrenie vývojárov pripájame nižšie v pôvodnom znení:
Hail War3 Players,
We’ve been following the discussions the past couple days and want to thank you for your feedback as well as your support. First off, we want to say we’re sorry to those of you who didn’t have the experience you wanted, and we’d like to share our plans for what’s coming next.
There were a few hours during launch day where we experienced server-load issues that impacted players’ ability to jump right in, but we were able to resolve those later in the day. Separate from that, we’ve seen community feedback about different aspects of Reforged that we wanted to take some time to address.
Before we go on: the team is excited that Warcraft III: Reforged is finally upon us and we’re fully committed to supporting the game for a long time to come. The next few patches and updates we’ll discuss below are just part of our ongoing plans. This game is an integral part of the Blizzard DNA, with a team that loves Warcraft III, and we’re looking forward to pouring our hearts into Reforged and the Warcraft III community for the long term.
One of the concerns with Reforged that we’ve seen are the visuals when selecting Classic Mode. We’ve identified the bug causing the colors and shading to look different from the original Warcraft III, and we’re testing a fix that will be incorporated in a larger patch addressing this issue and others. We expect to release that late this week. The patch will also address many other known issues, such as fixing some portrait animations and audio bugs, implementing some UI fixes, and more. Please keep an eye out for the patch notes for a detailed list of all the bug fixes.
Another area of concern we’re seeing is regarding online features such as leaderboards and clans, which applies to all Warcraft III players, including those who haven’t purchased Reforged. At BlizzCon we talked a lot about how the team is actively working on standing up the back-end to ensure a smooth transition to this new MMR system, much like we did with StarCraft: Remastered. As with Remastered, these and other features will be included in a major patch for Reforged, which will also address the issue for players of the original game. We’ll share release plans as work progresses in the coming weeks—please be assured that the team is hard at work on standing these features up.
There are some individual concerns we’ve seen that we’re not currently planning to address and we wanted to give the community a heads-up. As of Version 1.30 of the original game, we saw very low usage of tournaments and of the Reign of Chaos ruleset, so we removed both in mid-2019 (in Version 1.31). Eliminating the maintenance for underused elements has helped us streamline our overall support of the game and focus on areas impacting the most players. That said, we do anticipate that players who prefer Reign of Chaos will find custom games with similar rulesets, which we hope will help satisfy that concern.
Related to that, as we talked about last year at BlizzCon, we did not want the in-game cutscenes to steer too far from the original game. We went a little deeper into the thought process behind that at the show, but the main takeaway is that the campaigns tell one of the classic stories in Warcraft history, and we want to preserve the true spirit of Warcraft III and allow players to relive these unforgettable moments as they were (albeit rebuilt with new animations and the higher fidelity art).
We know this update doesn’t address all questions, but we’re committed to the development and support of this game. We hope you’ll keep an eye out for this week’s patch and future updates and let us know what you think as we continue fine-tuning things. Until then, thank you as always for your support and passion for Warcraft III. We appreciate all your feedback and will continue to keep the Warcraft III community updated on everything we’re working on. Sincerely,
The Warcraft III: Reforged Team